Summary
Niels De Wit is an experienced independent contractor specializing in audio DSP, real-time graphics, and videogame audio integration with over 13 years of hands-on engineering across consoles, PC, embedded systems and studios like Unity and Guerrilla. He combines deep C/C++ and low-level assembly expertise with SIMD and threading optimization to deliver maintainable, high-performance code for plugins, engines and firmware. Niels has shipped audio synthesis products (co-founding bipolaraudio and developing the FM. BISON synth), worked on AAA game engines and tools, and contributed pragmatic crisis fixes in broadcast and game production pipelines. A longtime demoscener, he brings a creative, math-curious mindset to technical R&D and enjoys bridging hardware and software in both studio and embedded contexts.
13 years of coding experience
14 years of employment as a software developer
Dutch, Danish, English