Niels Vaes

Technical Animator Consultant

Stockholm County, Sweden
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Summary

👤
Senior
🎓
Top School
Niels Vaes is a technical animator with nine years' experience crafting character rigs, skinning, cloth and dynamics for AAA titles, currently consulting at Embark Studios in Stockholm. He has shipped work on Battlefield V, Battlefield 2042 and ARC Raiders/THE FINALS, and pairs artist-friendly rigging with Python tool development to streamline Maya-to-engine pipelines. Comfortable across high- and low-poly workflows, motion capture integration and runtime dynamics (Morpheme/Frostbite), he has a track record of optimizing delivery pipelines to handle high-volume character production. Belgium-born and now Sweden-based, he balances studio-grade technical animation with a personal passion for flight simulation, reflecting a detail-oriented mindset that extends beyond the studio.
code9 years of coding experience
job1 year of employment as a software developer
bookAudiovisual Arts, Audiovisual Arts at Kunstschool Genk
bookCG Master Academy
languagesDutch, English, French, German
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Github Skills (27)

moose10
scripting9
perforce9
moose-framework9
lua8
intellij-idea7
intellij-plugin7
facebook-messenger-bot7
python7
package6
intellij6
plugin5
pyinstaller5
jetbrains4
facebook-messenger4

Programming languages (3)

LuaPythonKotlin

Github contributions (5)

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nielsvaes/dcs_code_injector

May 2023 - Oct 2024

Application to interact with Digital Combat Simulator while a mission is running
Contributions:23 releases, 11 PRs, 55 pushes in 1 year 4 months
nielsvaes/ez_qt

Jan 2021 - Oct 2022

Contributions:3 releases, 14 pushes, 1 branch in 1 year 9 months
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Niels Vaes - Technical Animator Consultant