Nigel Williams

Principal Graphics Architect at Arm

Copenhagen, Capital Region of Denmark
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Summary

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Senior
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Top School
Nigel Williams is a Principal Graphics Architect with over a decade of deep experience in real-time computer graphics, game engines, and machine learning, now shaping the future of graphics at Arm. He has led technical teams at Unity and PlayStation researching occlusion culling, mesh deformation, digital human capture, and perceptual rendering for VR, and previously drove GPU driver and Vulkan feature work at Qualcomm. Comfortable across mobile and console stacks, Nigel blends low-level driver expertise with high-level engine design, SDKs, and user-mode tooling. His background in advanced hydrodynamics and simulation underscores a systems-oriented approach to rendering and a habit of bringing research prototypes into production. Based in Copenhagen, he is known for turning complex graphics research into pragmatic, performant solutions that scale across hardware.
code9 years of coding experience
job11 years of employment as a software developer
bookMasters of Engineering, Advanced Hydrodynamics, Masters of Engineering, Advanced Hydrodynamics at Memorial University, Newfoundland and Labrador
bookBachelor of Computer Science, Computer Science, Bachelor of Computer Science, Computer Science at University of Waterloo
languagesEnglish, French, Japanese
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Github Skills (16)

cpp8
hardware8
sdk7
computer-vision6
visualization6
graphic6
scientific-visualization5
charts4
data-science4
scientific-computing4
data-analysis4
data-visualization3
camera-api3
realsense2
augmented-reality2

Programming languages (4)

JavaC++CHTML

Github contributions (5)

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zrenegade/vulkanengine

Oct 2016 - Nov 2016

Contributions:29 commits in 20 days
nigeljw3/bitmap_rotate

Apr 2017 - Sep 2017

Contributions:4 commits, 3 pushes, 1 branch in 5 months
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