Summary
Nihat Isik is a Software Engineer II specializing in 3D graphics, computer vision, and machine learning with 10 years of experience and a strong game-development focus. Based in Zurich, he blends research-grade expertise from ETH Zürich and Disney Research with production experience shipping graphics and tools at Urban Games and Esri R&D Center Zurich. His master’s work reproduced state-of-the-art motion in-betweening and produced end-to-end pipelines and plugins connecting Unity and Maya, reflecting a rare combination of ML research and practical tool integration. Comfortable across Python/PyTorch, C#, and real-time engines, he often bridges animation, vision, and engine workflows to make advanced models usable by artists. An interesting detail: he built cross-application toolchains (TCP-linked Unity–Maya plugins and Maya/Blender skeleton importers) to streamline animation research into real production pipelines.
10 years of coding experience
2 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at ETH Zürich
Italian, German, English, Turkish