Nikhil M is a gameplay programmer with a decade of experience building systems and features for AAA titles, currently contributing to Bethesda Game Studios after work on Starfield: Shattered Space. He has deep Unreal Engine C++ expertise—shipping player movement, input tuning, and time-dilation mechanics—and a strong track record debugging multiplayer replication, timing, and cross-platform controller input issues. At Arkane he bridged engineering and design to expose hooks for UI/VFX and implemented tuneable settings like aim assist and deadzones; earlier work includes custom engine tooling, JSON-driven data systems, and a published ACM research project using HoloLens. Comfortable across gameplay, systems, and engine layers, he brings both performance-minded conversions of Blueprint-to-C++ and creative live-service features like Twitch-integrated modifiers. Based in Austin, he pairs academic rigor with practical studio experience and a clear bias toward playable, designer-friendly systems.
10 years of coding experience
5 years of employment as a software developer
Master of Science - MS, Game and Interactive Media Design, Master of Science - MS, Game and Interactive Media Design at Florida Interactive Entertainment Academy
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at University of Central Florida
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Nikhil M - Gameplay Programmer at Bethesda Game Studios