Nikhil Raktale

Senior Software Engineer II Unannounced Project at Blizzard Entertainment

Irvine, California, United States
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Summary

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Rockstar
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Top School
Nikhil Raktale is a Senior Software Engineer specializing in game AI and the application of generative AI to automate and enhance game content creation. With a decade-plus career spanning Blizzard, Amazon, Avalanche, and EA, he has built core engine systems, AI subsystems, and cross-game tools used in AAA and experimental projects. He contributed backend and test automation fixes to the high-profile Open 3D Engine, improving stability and prefab/component tooling for engine users. At Amazon he led development on game frameworks and voice-in-games features, and at Blizzard he’s driving AI for an unannounced project after supporting WoW gameplay AI efforts. Known for bridging research ideas and production-grade systems, he combines deep C++/engine experience with hands-on ML and tooling delivery. Based in Irvine, CA, he brings studio-style collaboration from graduate game-engine training to shipping large-scale game systems.
code3 years of coding experience
job15 years of employment as a software developer
bookThe University of Utah
bookdiploma Science, diploma Science at St. Aloysius Sr Sec School
bookBS [B.E Computer Science, BS [B.E Computer Science at Lakshmi Narain College of Technology
languagesEnglish, Hindi
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Github Skills (12)

graphics-engine10
c-language10
3d-graphics10
game-development10
cprogramming-language10
game-engine10
3d-engine10
game-dev10
testing9
error-handling9
automations8
automation8

Programming languages (1)

C++

Github contributions (2)

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o3de/o3de

Dec 2022 - Jan 2023

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Role in this project:
userBackend Developer & Test Automation Engineer
Contributions:22 reviews, 3 commits, 8 PRs in 19 days
Contributions summary:Nikhil primarily contributed to the backend components of the Open 3D Engine (O3DE) project. Their work included exposing methods for automated testing, adding missing reflect calls, and fixing logic for asset error messaging. Furthermore, the user addressed component deletion issues and implemented changes to restrict the creation of cross-prefab parent-child relationships, indicating their involvement in core engine functionalities and testing procedures. These modifications improved the overall stability and functionality of the O3DE engine's tools framework.
c-plus-plusmulti-platformcommercialworldshalo
aws-lumberyard-dev/o3de

Dec 2022 - Dec 2022

Contributions:2 commits, 2 PRs, 8 pushes in 8 days
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Nikhil Raktale - Senior Software Engineer II Unannounced Project at Blizzard Entertainment