Nikita Bezhok

Unity Game Developer at weappy

Minsk, Belarus
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Summary

👤
Senior
🎓
Top School
Nikita Bezhok is a Unity game developer with 8 years of experience building multiplayer and single-player systems from prototype to shipped titles, currently creating games at Weappy after a stint at Highcore Games. He combines deep Unity expertise (physics, animations, ScriptableObjects, ECS, URP, custom shaders and editors) with practical systems work like AI, robust networking (Quantum, Photon), custom character controllers, and profiler-driven optimization. Comfortable building without engines, he also writes C++/OpenGL systems (see his Minecraft clone with infinite world generation) and implements platform SDKs, DI, and async patterns for production-grade projects. Beyond code, he contributes art and animation work—retopology, rigging, weight painting—and automates localization via the OpenAI API. Colleagues rely on him for complex gameplay mechanics, editor tooling, and clean architecture guided by SOLID and LINQ. Based in Minsk, he’s currently developing his own PC game in his spare time, blending engine-level know-how with end-to-end game creation.
code9 years of coding experience
job5 years of employment as a software developer
bookBachelor's degree, Computer Science, 8/10, Bachelor's degree, Computer Science, 8/10 at Belarusian State University
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Github Skills (17)

sounds9
unity3d8
audio7
music7
visualization5
debugging4
dall-e4
ai3
monitoring3
csharp3
gpt2
rest-client2
openai2
editor1
player1

Programming languages (3)

C#JavaHTML

Github contributions (5)

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Bezhok/Minecraft

Feb 2019 - Mar 2020

Contributions:2 releases, 56 commits, 54 pushes in 1 year
Bezhok/MeshSlicer

Oct 2020 - Jan 2025

Contributions:13 pushes, 5 branches in 4 years 4 months
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