Summary
Nikita Bezhok is a Unity game developer with 8 years of experience building multiplayer and single-player systems from prototype to shipped titles, currently creating games at Weappy after a stint at Highcore Games. He combines deep Unity expertise (physics, animations, ScriptableObjects, ECS, URP, custom shaders and editors) with practical systems work like AI, robust networking (Quantum, Photon), custom character controllers, and profiler-driven optimization. Comfortable building without engines, he also writes C++/OpenGL systems (see his Minecraft clone with infinite world generation) and implements platform SDKs, DI, and async patterns for production-grade projects. Beyond code, he contributes art and animation work—retopology, rigging, weight painting—and automates localization via the OpenAI API. Colleagues rely on him for complex gameplay mechanics, editor tooling, and clean architecture guided by SOLID and LINQ. Based in Minsk, he’s currently developing his own PC game in his spare time, blending engine-level know-how with end-to-end game creation.
8 years of coding experience
5 years of employment as a software developer
Bachelor's degree, Computer Science, 8/10, Bachelor's degree, Computer Science, 8/10 at Belarusian State University