Nikita Kakorin

Software Engineer at Electronic Arts (EA)

Madrid, Community of Madrid, Spain
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Summary

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Senior
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Top School
Nikita Kakorin is a software engineer with 10 years of experience specializing in C++ and backend systems, currently contributing to Electronic Arts from Madrid. He has significant AAA game development experience, including leadership and technical roles on titles such as Halo Infinite and a major sports simulation at Sperasoft. Prior roles span distributed systems and Node.js backend leadership, reflecting versatility across high-performance native code and server-side JavaScript. Academically trained in fundamental informatics and applied mathematics at Saint Petersburg State University with strong grades, he blends rigorous theory with practical engineering. Comfortable both as an individual contributor and a team lead, he has progressed into people and project leadership through formal business and leadership training. Notably, his career crosses game engines, blockchain research environments, and production backend services, showing a rare mix of low-level systems expertise and product-focused delivery.
code10 years of coding experience
job5 years of employment as a software developer
bookBachelor of Science - BS, Fundamental Informatics and Information Technologies, 4.75/5.0, Bachelor of Science - BS, Fundamental Informatics and Information Technologies, 4.75/5.0 at Saint Petersburg State University
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Github Skills (27)

multicast7
c-library5
client-server5
network-programming5
beast5
non-blocking5
io-uring4
webtransport4
event-driven3
event-loop3
cpp3
scalability3
high-performance3
kqueue3
libev3

Programming languages (3)

C++CJavaScript

Github contributions (5)

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inventive-seven/Flemming

Nov 2015 - Sep 2016

Contributions:6 releases, 48 commits, 42 pushes in 10 months
mr-kakorin/daisi-project

May 2020 - Mar 2022

Contributions:8 commits, 13 pushes, 2 branches in 1 year 9 months
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Nikita Kakorin - Software Engineer at Electronic Arts (EA)