Nikita Krapivin

Head Of Release at Valkyrie Initiative

Perm, Perm, Russia
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Summary

👤
Senior
🎓
Top School
Nikita Krapivin is a Head of Release and seasoned console software engineer with eight years' experience in game porting and tooling, currently leading release efforts at Valkyrie Initiative. He began his career on console programming for "Wally and the FANTASTIC PREDATORS" and now combines platform-specific engineering with release management to bring games to consoles reliably. A committed open-source contributor, Nikita has made substantial back-end enhancements to the well-regarded UndertaleModTool—improving decompilation, asset handling, shaders, and Steam integration—which reflects deep familiarity with GameMaker internals. Based in Perm, Russia, he pairs hands-on technical work with cross-disciplinary release coordination and a background in network and system administration, making him effective at troubleshooting both build pipelines and runtime platform issues. Notably, he balances pragmatic release leadership with continued low-level engineering, keeping one foot in active development.
code8 years of coding experience
bookNetwork and System Administration/Administrator, Network and System Administration/Administrator at ГБПОУ ПМК
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Github Skills (7)

decompiler10
gml10
csharp10
decompile10
dotnet-core10
editors8
editor8

Programming languages (18)

C#JavaYaccC++CRustHaxeMakefile

Github contributions (5)

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The most complete tool for modding, decompiling and unpacking Undertale (and other GameMaker games!)
Role in this project:
userBack-end Developer
Contributions:45 commits, 24 PRs, 32 comments in 2 years 9 months
Contributions summary:Nikita primarily focused on enhancing the UndertaleModTool project, a tool for modding and de-compiling Undertale and other GameMaker games. The contributions involve significant code modifications and additions to the UndertaleModLib, focusing on the models and decompiler components. The user implemented changes to handle shader types, resolve asset types, incorporate game speed and window functions, and integrate Steam functionalities, which enhanced the tool's functionality and extended its supported features.
gamemakergame-maker-studiodecompilerundertaleunpacker
nkrapivin/SonicTimeTwisted

Jul 2020 - Jan 2021

Source Code for a Sonic Fan Game Made in Game Maker Studio
Contributions:78 pushes, 47 branches in 6 months
makergamein-gamefan-gamegame-maker
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