Nikita Obrekht is an Android developer with a decade of hands-on experience building mobile applications and contributing to performance-sensitive back-end code. Based in Kaliningrad, he pairs Android expertise with low-level systems understanding, evidenced by notable contributions to the Multi Theft Auto engine where he extended Lua APIs, GUI features, and fixed sound/physics-related bugs. Comfortable working across client and server logic, he brings a practical, bug-focused mindset that improves user-facing behavior and developer tooling alike. Colleagues can expect a steady engineer who navigates both app UI concerns and the subtleties of game-engine internals.
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Role in this project:
Back-end Developer
Contributions:54 reviews, 49 commits, 92 PRs in 2 years 8 months
Contributions summary:Nikita primarily contributed to the core game engine's Lua scripting and GUI functionality. They added new functions such as `guiGridListGetSelectionMode`, `guiGridListIsSortingEnabled`, `getSoundBufferLength`, `getPedFightingStyle`, and `areVehicleLightsOn` to the game's client and server-side logic, extending the available API. They also implemented several fixes, including those related to sound positioning, chat messages, and colshape parameter manipulation.
Приложение было разработано специально для конкурса ЗАПИЛИ-КА 2.0 от KODE
Contributions:2 PRs, 6 pushes, 6 branches in 5 years 5 months
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