Summary
Niklas Damberg is a Senior Programmer with 15 years of hands-on experience building engine tools, graphics systems and user-focused applications for game and machine-control industries. Based in Stockholm, he has led tooling efforts and small teams at Avalanche Studios and Leica Geosystems, shipping features for titles like RAGE 2 and open-world projects in Unreal Engine 5. A pragmatic C++ developer who values clean, readable code and test-driven development, he couples low-level graphics and OpenGL expertise with a growing interest in user experience and polish. He has formal Scrum Master certification and practical people-lead experience as a Craft Lead, balancing HR responsibilities with technical delivery. Known for bridging close user collaboration with tooling and pipeline improvements, he often shapes solutions by working alongside designers and engineers to tailor tools to real workflows.
15 years of coding experience
13 years of employment as a software developer
Beginners Japanese, Beginners Japanese at Kudan Institute, Tokyo
System developement, System developement at Uppsala University
Object oriented programming using Java, Object oriented programming using Java at Dalarna University
Game development, Game development at Stockholm University
Swedish, English