Niklas Eicker

Senior Software Consultant at TNG Technology Consulting

Bergisch Gladbach, North Rhine-Westphalia, Germany
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Summary

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Niklas Eicker is a Senior Software Consultant with 11 years of engineering experience, currently delivering consulting projects at TNG Technology Consulting from Bergisch Gladbach, Germany. He blends a physics-trained analytical background with practical full-stack development, having completed a fullstack JavaScript bootcamp and contributed to performance-sensitive Rust projects. An active open-source maintainer in the Bevy game engine ecosystem, he improves core engine systems and shipping-ready examples, and has enhanced routing and browser compatibility in the Leptos web framework. His work spans game templates with cross-platform CI/CD and low-level ECS and shader improvements, reflecting a knack for both tooling and end-user features. Colleagues describe him as a pragmatic engineer who moves between research-grade rigor and production-ready implementation.
code11 years of coding experience
job3 years of employment as a software developer
bookFullstack Javascript Bootcamp, Fullstack Javascript Bootcamp at Ironhack
bookBachelor of Science (B.Sc.), Physics, Bachelor of Science (B.Sc.), Physics at RWTH Aachen University
bookErasmus Semester (WS 17/18), Physics, Erasmus Semester (WS 17/18), Physics at Jagiellonian University
bookAbitur, Abitur at Gymnasium Herkenrath
languagesEnglish, German
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Stackoverflow

Stats
221reputation
8kreached
7answers
1question
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Github Skills (31)

ec10
url-routing10
game-engine10
reactive10
react-ssr10
game-dev10
isomorphic10
bevy10
webassembly10
rust10
game-development10
entity-component-system10
routers9
testing9
router9

Programming languages (16)

C#JavaCSSRustCGoHTMLKotlin

Github contributions (5)

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NiklasEi/bevy_game_template

Mar 2021 - Dec 2022

Template for a Bevy game including CI/CD for web, Windows, Linux, macOS, iOS and Android
Role in this project:
userFull-stack Developer
Contributions:37 reviews, 127 commits, 81 PRs in 1 year 8 months
Contributions summary:Niklas contributed significantly to the Bevy game template, implementing core game features and improving the build process. They developed the menu and player logic including UI elements and keyboard input handling. Additionally, the user added web build support, incorporating sound functionality and ensuring audio context resumption. Several commits involved fixing compiler warnings and updating dependencies.
bevygamelinux-windowswindowsgamedev
bevyengine/bevy

Dec 2020 - Mar 2025

A refreshingly simple data-driven game engine built in Rust
Role in this project:
userFull-stack Developer
Contributions:137 reviews, 40 PRs, 190 comments in 4 years 4 months
Contributions summary:Niklas contributed to the Bevy game engine by implementing various features and making improvements. Their work included refactoring transform components, adding resource removal functionality to commands, and enhancing the ECS (Entity Component System) with a new example and improvements to the examples. They also improved the quality of the project by updating the compile-fail tests. Additionally, they addressed documentation gaps and improved shader code for the project.
data-drivenbevygamedevrustgame-development
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Niklas Eicker - Senior Software Consultant at TNG Technology Consulting