Niklas Harrysson

Co-Founder Owner at Lumiere Software

Lanesund, Västra Götaland County, Sweden
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Niklas Harrysson is a seasoned software engineer and entrepreneur with eight years of formal experience and a longer track record of engineering leadership at Autodesk where he advanced from Senior Software Engineer to Principal Engineer. He co-founded and runs multiple ventures including Fandango Retail, Lumiere Software, and Fandango Fire Tools, blending product-minded leadership with deep technical ownership. His open-source contributions include meaningful work on the AcademySoftwareFoundation's MaterialX project, improving deterministic shader codegen and metadata-driven shader generation for a widely used material-exchange standard. Based in Sweden and holding a Master's in Computer Science from Chalmers, he brings a rare mix of graphics/shader expertise, platform engineering experience, and hands-on startup execution. Notably, he has focused on code quality and deterministic outputs in complex rendering pipelines—an asset for teams shipping reproducible visual tools.
code8 years of coding experience
job19 years of employment as a software developer
bookMaster, Computer Science and Engineering, Master, Computer Science and Engineering at Chalmers University of Technology
github-logo-circle

Github Skills (8)

c-language10
glsl10
cprogramming-language10
materialx10
computer-graphics9
3d-graphics9
code-optimization8
software-design8

Programming languages (3)

CSSC++Mathematica

Github contributions (5)

github-logo-circle
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Role in this project:
userSoftware Engineer
Contributions:145 reviews, 41 commits, 59 PRs in 4 years 7 months
Contributions summary:Niklas primarily contributed to the MaterialX project by implementing and improving core functionality related to material and shader generation. They focused on features such as float formatting in the Value class, moving light definitions, and fixing enum values. Significant effort was put into supporting metadata in shader generation, including attribute definitions, input widget metadata, and overall code cleanup and bug fixes. The user also refactored BSDF handling, implemented an unlit surface shader constructor, and made the codegen deterministic.
lookvfxexchangematerialreal-time-rendering
niklasharrysson/MaterialX

May 2021 - Apr 2025

MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
Contributions:4 PRs, 158 pushes, 71 branches in 3 years 11 months
lookmaterialmaterial-designmaterialxopen-standard
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Niklas Harrysson - Co-Founder Owner at Lumiere Software