Niklas W

Software Engineer at LabyMedia GmbH

Dusseldorf, North Rhine-Westphalia, Germany
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Summary

👤
Senior
🎓
Top School
Niklas W is a versatile software engineer with 10 years of experience building full-stack web and mobile systems, currently working at Deutsche Telekom and LabyMedia GmbH. He spans backend (Python, FastAPI, Symfony/PHP), frontend, mobile (Swift, Flutter) and infrastructure (Docker, Kubernetes, GitLab CI/GitHub Actions), often shipping microservices and automation for production environments. His work blends hands-on DevOps—managing bare-bones Linux servers and cloud-native platforms—with pragmatic engineering like cache integrations with Cloudflare and payment integrations (Adyen, Apple/Google Pay). An active contributor to tooling projects, he has improved CI validations and Raycast extensions, showing attention to automation and developer experience. He enjoys exploring modern tech to craft small, high-impact tools and microservices that simplify complex workflows.
code10 years of coding experience
job3 years of employment as a software developer
bookBachelor of Science (B.Sc.) Applied computer science, Bachelor of Science (B.Sc.) Applied computer science at University of Applied Sciences Leipzig
languagesGerman, English
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Github Skills (24)

github-ci10
javascript10
apidoc10
scripting10
raycast10
typescript10
bash10
cicd10
script10
api10
raycasting10
typescript-types10
sh10
cloudflare-api10
typescripts10

Programming languages (16)

C#JavaC++JinjaCGoHTMLKotlin

Github contributions (5)

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LabyMod/server-media

May 2020 - Jan 2023

This repository collects icons, logos & information about game servers.
Role in this project:
userDevOps Engineer
Contributions:14 reviews, 47 commits, 112 PRs in 2 years 8 months
Contributions summary:Niklas's contributions primarily revolve around the validation and structure of media files within the repository. They implemented and modified a shell script (`validate.sh`) within a GitHub Actions workflow to check image properties (size, dimensions, and aspect ratio) against expected values, ensuring the media files conform to the project's requirements. These commits include renaming a directory and adding specific validation rules for "banner.png" files, effectively maintaining and improving the project's automated media validation process.
minecraftlogolabymodlogosserver
raycast/extensions

Mar 2022 - Dec 2022

Everything you need to extend Raycast.
Role in this project:
userFull-stack Developer
Contributions:6 commits, 8 PRs, 4 comments in 9 months
Contributions summary:Niklas implemented and maintained features for a Raycast extension, notably focusing on Cloudflare integration. Their work included adding functionality to purge cache by URL, creating a history of purged URLs, and adding a "purge everything" command. They refactored code, added pagination support, and addressed caching issues. The user also switched to API tokens for authorization and improved code quality throughout their contributions.
everythingwindowsraycastlinuxneed
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Niklas W - Software Engineer at LabyMedia GmbH