Niko Skrypnik is a Staff Software Engineer based in Vancouver with over 15 years of experience building web applications and large-scale backend systems across telecom, e-commerce, and consumer internet. He has deep end-to-end expertise from front-end interfaces to low-level graphics and system code—contributing upstream fixes to the popular Kivy UI framework—and has led engineering teams through acquisitions and complex SDN platform development. At Realtor.com he applies his broad architectural vision to design next-generation backend and deployment solutions that leverage AI to optimize data access, performance, and resource efficiency. His background includes leading engineering organizations, driving developer training and agile practices, and hands-on systems work such as Linux drivers and frame buffer optimizations. Comfortable operating between strategy and code, he’s known for turning large distributed requirements into practical, maintainable architectures.
15 years of coding experience
13 years of employment as a software developer
bachelor, Physics and Engineering, bachelor, Physics and Engineering at Dnipropetrovs'kij Nacional'nij Universitet
Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS
Role in this project:
Back-end Developer
Contributions:7 commits in 3 months
Contributions summary:Niko primarily focused on low-level graphics code related to the FBO (Frame Buffer Object) within the Kivy framework. Their contributions involved modifying the depth rendering, changing how depth textures were used, and updating the code to utilize GL_DEPTH_COMPONENT16. The user also performed cleanup operations, refactoring and improving code clarity within the `kivy/graphics/fbo.pyx` file, and added documentation updates. Additionally, the user corrected the `get_pixel_color` function to return a color in the proper format.
Contributions:75 commits, 9 PRs, 19 pushes in 3 years 1 month
opengl3d-graphicsgraphicskivy
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Niko Skrypnik - Staff Software Engineer at Realtor.com