Nikola Dimitroff

Lead Gameplay Engineer at Lucid Frame

Dubai, Dubai, United Arab Emirates
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Summary

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Senior
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Top School
Nikola Dimitroff is a lead gameplay engineer with 12 years of experience building and shipping high-profile game systems, currently leading an 8-person gameplay team on a 3rd-person action MOBA in Dubai. He combines hands-on engineering with people leadership—hiring, mentoring, owning technical roadmaps, and enforcing disciplined engineering practices like zero-warnings policies and multi-stage performance captures. His background includes delivering critical systems for Assassin’s Creed: Valhalla and its Dawn of Ragnarok expansion, where he scaled automated QA to cut bug-fix time by nearly half. Comfortable in both studio and tooling environments, he has led Unreal integrations and shipped performance-first features such as async worker-thread architectures. He also teaches programming and math, translating deep technical knowledge into clear instruction and stronger teams.
code12 years of coding experience
job7 years of employment as a software developer
bookMaster's degree Artificial Intelligence, Master's degree Artificial Intelligence at Sofia University St. Kliment Ohridski
languagesEnglish, English, Bulgarian, Arabic
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6,197reputation
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142answers
4questions
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Github Skills (52)

game-engine10
react-native9
data-structure9
javascript9
ios9
algorithm9
unit-testing9
signalr9
single-file9
doctest9
android9
react9
cpp8
vulkan8
data-structures8

Programming languages (6)

TypeScriptJavaC++RustJavaScriptHTML

Github contributions (5)

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nikoladimitroff/thralldom

Jan 2014 - Sep 2014

Contributions:131 commits in 8 months
gamejavascriptpileknows3d-action-game
Contributions:75 commits, 12 pushes in 5 months
gamecanvasjavascriptisometriccanvas-game
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