Nikola Dimitroff

Lead Gameplay Engineer at Omeda Studios

Sofia, Sofia-City, France
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Summary

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Senior
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Top School
Nikola Dimitroff is a lead gameplay engineer with 12 years of experience building and shipping high-profile game systems, currently leading an 8-person gameplay team on a 3rd-person action MOBA in Dubai. He combines hands-on engineering with people leadership—hiring, mentoring, owning technical roadmaps, and enforcing disciplined engineering practices like zero-warnings policies and multi-stage performance captures. His background includes delivering critical systems for Assassin’s Creed: Valhalla and its Dawn of Ragnarok expansion, where he scaled automated QA to cut bug-fix time by nearly half. Comfortable in both studio and tooling environments, he has led Unreal integrations and shipped performance-first features such as async worker-thread architectures. He also teaches programming and math, translating deep technical knowledge into clear instruction and stronger teams.
code12 years of coding experience
job7 years of employment as a software developer
bookMaster's degree Artificial Intelligence, Master's degree Artificial Intelligence at Sofia University St. Kliment Ohridski
languagesEnglish
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6,197reputation
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142answers
4questions
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javascript
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Github Skills (64)

architecture10
react-native9
game-engine9
javascript9
ios9
cross-platform9
c119
signalr9
single-file9
android9
react9
game-development9
cpp8
doctest8
sdk8

Programming languages (5)

TypeScriptC++RustJavaScriptHTML

Github contributions (5)

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nikoladimitroff/Ispolin

Jul 2015 - Nov 2015

Contributions:19 commits, 12 pushes in 4 months
nikoladimitroff/SusiParser

Nov 2013 - Jan 2014

Contributions:19 commits in 2 months
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Nikola Dimitroff - Lead Gameplay Engineer at Omeda Studios