Nikola Dimitroff is a lead gameplay engineer with 12 years of experience building and shipping high-profile game systems, currently leading an 8-person gameplay team on a 3rd-person action MOBA in Dubai. He combines hands-on engineering with people leadership—hiring, mentoring, owning technical roadmaps, and enforcing disciplined engineering practices like zero-warnings policies and multi-stage performance captures. His background includes delivering critical systems for Assassin’s Creed: Valhalla and its Dawn of Ragnarok expansion, where he scaled automated QA to cut bug-fix time by nearly half. Comfortable in both studio and tooling environments, he has led Unreal integrations and shipped performance-first features such as async worker-thread architectures. He also teaches programming and math, translating deep technical knowledge into clear instruction and stronger teams.
12 years of coding experience
7 years of employment as a software developer
Master's degree Artificial Intelligence, Master's degree Artificial Intelligence at Sofia University St. Kliment Ohridski
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Nikola Dimitroff - Lead Gameplay Engineer at Omeda Studios