Nikola Nikolic is a Senior Software Engineer based in Munich with over a decade at Microsoft building high-performance systems across mixed-reality, physics simulation, and OCR. He currently contributes to Microsoft Mesh, blending real-time graphics and distributed systems expertise that grew from his prior work optimizing large-scale particle simulations for the Havok engine. His background in OCR and machine learning for language support shows a strong foundation in image processing, applied ML, and product-facing APIs integrated across Windows and Azure services. Earlier roles in big data and academic teaching reflect a pragmatic, research-informed approach to complex system design and mentorship. Collectedly, his career demonstrates a rare cross-domain fluency—graphics, simulation, ML, and scalable cloud integration—applied to shipped products used by millions.
10 years of coding experience
7 years of employment as a software developer
Master of Science (MSc), Computer and Information Sciences, Master of Science (MSc), Computer and Information Sciences at Faculty of Science, University of Kragujevac
The Mixed Reality Extension Unity library is an easy way for developers to add User Generated Content (UGC) capabilities to their Unity3D-based host apps
Contributions:16 commits, 52 PRs, 54 pushes in 1 month
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Nikola Nikolic - Senior Software Engineer Microsoft Mesh