Summary
Nikolai Shkurkin is a senior software engineer based in California with 11 years of experience building low-level systems and graphics technologies, primarily in C++. Currently at Deviation Games, he implements tools and rendering systems that bridge creative needs and engineering constraints for game development. He pairs deep systems expertise with a broad toolbelt—C, C#, Python, JavaScript, game engines, custom editors, and iOS—so he can move fluidly across the stack when projects demand it. Prior roles at Green Hills Software and an Apple Watch internship show a mix of embedded/industry-facing engineering and polished internal tooling. A trained musician and artist as well as a programmer, he brings aesthetic sensibility to technical problems, often focusing on tooling that empowers artists and engineers alike.
11 years of coding experience
6 years of employment as a software developer
Bachelor’s Degree, Computer Science, 3.81, Bachelor’s Degree, Computer Science, 3.81 at Cal Poly San Luis Obispo