Summary
Nikolaos Spyropoulos is a software engineer based in the Berlin area with nine years of professional experience and a recent focus on AR and real-time applications. He has shipped production software at Elektrobit and rebuilt an Unreal Engine AR application into Unity using C#, AR Foundation, and dependency injection to improve architecture and UX. His background blends formal MEng training in Computer Science with hands-on roles across public sector IT and creative tech, showing adaptability from infrastructure tasks to interactive media. Currently serving mandatory service in the Greek Army, he brings discipline and team-oriented problem solving to his engineering work. Colleagues describe him as pragmatic and detail-focused, able to bridge artist-driven product requirements with maintainable code. He’s particularly strong at re-architecting legacy prototypes into scalable, user-friendly AR experiences.
9 years of coding experience
3 years of employment as a software developer
Bachelor's degree (Erasmus), Computer Science and Engineering, Bachelor's degree (Erasmus), Computer Science and Engineering at Universitat d'Alacant
Integrated Master of Engineering (MEng), Computer Science & Engineering, Integrated Master of Engineering (MEng), Computer Science & Engineering at University of Ioannina