Summary
Nikolas Bekris is a Seattle-based software engineer with nine years of experience building cross-platform applications and tooling, blending game development and enterprise software expertise. He has shipped production systems using Unity, Blazor, .NET, WPF, SignalR, React and Spring Boot—most notably architecting a Unity-based flight replay integrated with a Blazor front end for real-time interaction. Comfortable working across front-end, backend and data handling layers, he frequently learns and applies new technologies independently to solve performance and UX challenges. His background ranges from mobile and game-focused development to desktop and enterprise support, giving him a practical fluency in both rapid prototyping and robust production delivery. Currently pursuing a master’s in computer science, he pairs hands-on engineering with a curious, project-driven mindset that often surfaces creative integrations between game engines and business applications.
9 years of coding experience
12 years of employment as a software developer
Bachelor’s Degree, Bachelor's of Applied Science in Application Development, Bachelor’s Degree, Bachelor's of Applied Science in Application Development at North Seattle College
Master's of Science - MS, Computer Science, Master's of Science - MS, Computer Science at DigiPen Institute of Technology