Nikolaus Pöttler

Generalist Programmer at Mi'pu'mi Games

Vienna, Austria
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Summary

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Senior
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Top School
Nikolaus Pöttler is a Vienna-based generalist programmer with 12 years of experience specializing in multiplayer game systems, defensive programming, and performance optimization. He has led engineering teams and implemented robust C++ gameplay and replication systems for Unreal Engine 5 projects, including host migration, latency compensation, and platform integrations for session-based online play. His background spans backend and real-time server architecture using AWS (Gamelift) as well as test-driven Java and NodeJS services that supported high concurrency. Currently building a turn-based mobile game and a multiplayer replication library in his spare time, he blends hands-on coding with systems thinking to make online gameplay stable and fair. Trained in game engineering and simulation technology (MSc), he brings both academic rigor and practical experience shipping complex multiplayer features.
code13 years of coding experience
job15 years of employment as a software developer
bookMaster of Science (MSc) Game Engineering and Simulation Technology, Master of Science (MSc) Game Engineering and Simulation Technology at FH Technikum Wien
languagesGerman, English
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Github Skills (26)

csharp9
tdd9
entity9
code-generation9
unity3d9
entity-component-system8
design-patterns8
game-engine7
udp7
unreal7
net7
game-development7
network6
networking6
dotnet6

Programming languages (4)

C#C++CGo

Github contributions (5)

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poettlr/learning_rust

Sep 2018 - Mar 2019

Contributions:9 pushes, 1 branch in 5 months
poettlr/NestedProjectRoot

Dec 2017 - Dec 2017

Contributions:9 pushes, 1 branch in 1 day
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