Nikolaus Pöttler is a Vienna-based generalist programmer with 12 years of experience specializing in multiplayer game systems, defensive programming, and performance optimization. He has led engineering teams and implemented robust C++ gameplay and replication systems for Unreal Engine 5 projects, including host migration, latency compensation, and platform integrations for session-based online play. His background spans backend and real-time server architecture using AWS (Gamelift) as well as test-driven Java and NodeJS services that supported high concurrency. Currently building a turn-based mobile game and a multiplayer replication library in his spare time, he blends hands-on coding with systems thinking to make online gameplay stable and fair. Trained in game engineering and simulation technology (MSc), he brings both academic rigor and practical experience shipping complex multiplayer features.
13 years of coding experience
15 years of employment as a software developer
Master of Science (MSc) Game Engineering and Simulation Technology, Master of Science (MSc) Game Engineering and Simulation Technology at FH Technikum Wien
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