Nikolay Kandalintsev

CTO at artac Augmented Tactical Solutions GmbH

Vienna, Austria
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Summary

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Rockstar
🎓
Top School
Nikolay Kandalintsev is a self-taught Unity3D/C# specialist and technology leader with over a decade of hands-on experience building games, VR/XR applications, and tooling while leading small agile teams. As CTO and founder across startups and R&D projects, he blends deep engine-level expertise (including ECS/DOTS, shaders, mesh generation and native integrations) with product-minded architecture and delivery. He has shipped popular Unity Asset Store tools and commercial apps—from coloring and puzzle games to Hololens and festival-scale VR—often owning full lifecycle development, performance optimization, and DevOps. Recent work spans metaverse tooling (embedding V8 into Unity), tactical XR hardware R&D with new patents in shot detection, and ongoing game/R&D at AlpinRoo. Colleagues rely on him for pragmatic mentorship, rapid prototyping frameworks, and tackling legacy modernization challenges. Based in Vienna, he pairs a maker’s curiosity with a proven record of turning complex technical problems into shipped products.
code13 years of coding experience
job17 years of employment as a software developer
bookUnity3D C# CGSL, Unity3D C# CGSL at Self-Educated
languagesEnglish, Russian
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Github Skills (95)

voronoi10
noise10
shader10
terrain-generation10
dependency-injection10
unity3d10
simplex10
code-size10
graph-editor10
noise-generator10
thread10
unity-game-engine10
perlin-noise10
rider9
simplex-algorithm9

Programming languages (9)

C#TypeScriptJavaC++RustJavaScriptLuaObjective-C

Github contributions (5)

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nicloay/unity-spine-importer

Jan 2014 - Jul 2015

Bring data from spine (EsotericSoftware) in to the unity3d
Contributions:1 release, 66 commits, 8 pushes in 1 year 5 months
unity3d
nicloay/colorus

Mar 2015 - May 2016

Unity3d ColoringBook web/ios
Contributions:12 commits, 11 pushes, 3 comments in 1 year 2 months
iosunity3d
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