Summary
Nikolay Kandalintsev is a self-taught Unity3D/C# specialist and technology leader with over a decade of hands-on experience building games, VR/XR applications, and tooling while leading small agile teams. As CTO and founder across startups and R&D projects, he blends deep engine-level expertise (including ECS/DOTS, shaders, mesh generation and native integrations) with product-minded architecture and delivery. He has shipped popular Unity Asset Store tools and commercial apps—from coloring and puzzle games to Hololens and festival-scale VR—often owning full lifecycle development, performance optimization, and DevOps. Recent work spans metaverse tooling (embedding V8 into Unity), tactical XR hardware R&D with new patents in shot detection, and ongoing game/R&D at AlpinRoo. Colleagues rely on him for pragmatic mentorship, rapid prototyping frameworks, and tackling legacy modernization challenges. Based in Vienna, he pairs a maker’s curiosity with a proven record of turning complex technical problems into shipped products.
13 years of coding experience
17 years of employment as a software developer
Unity3D C# CGSL, Unity3D C# CGSL at Self-Educated
English, Russian