Nikolay Slobodin is a game-focused software leader with 14 years of experience, currently serving as Project Lead on the mecha sci‑fi action RPG Phantom Galaxies out of Saint Petersburg. He combines hands‑on C++ engine development and gameplay coding with game design, having previously built a custom 3D sci‑fi mobile shooter, Subdivision Infinity. A practical full‑stack game developer, he contributed spine runtime integration and cross‑platform fixes to the widely used Cocos2d-x engine, improving Android builds and MSVC/Linux compatibility. Nikolay’s background spans casual and mid‑core mobile titles as well as core engine work, reflecting a blend of technical depth and product leadership uncommon in many game leads.
14 years of coding experience
3 years of employment as a software developer
specialist, Computer Science, specialist, Computer Science at Vyatka State University
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Role in this project:
Full-stack Developer
Contributions:36 commits in 9 months
Contributions summary:Nikolay primarily focused on integrating and updating the spine runtime within the Cocos2d-x game engine. Their contributions included adapting and refining the spine runtime code, fixing compilation issues on the MSVC compiler, and incorporating the spine library into the Android build process. They also made minor fixes and adjustments to the C++ code of the Cocos2d-x engine, specifically addressing null pointer checks and Linux logging.
Contributions:51 pushes, 1 branch in 4 years 11 months
gamegamesgamedevacceleratedui-library
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Nikolay Slobodin - Project Lead - Phantom Galaxies at Mistfly Games