Environment Plugin Project (Ocean Simulation, Sky Simulation, Buoyancy, Time, Fish plugins for Unreal Engine 4)
Role in this project:
Game Developer / Engine Programmer Contributions:8 commits, 7 pushes, 1 branch in 3 months
Contributions summary:Nilson primarily contributed to the Unreal Engine 4 ocean simulation project by implementing and fixing various aspects of the ocean and sky systems. Their work included integrating foam wakes, fixing issues with sun reflections, and updating materials. They also addressed compatibility issues with different Unreal Engine versions and made adjustments to the asset presentation.
simulationunreal-engine-4
Contributions:6 PRs, 16 pushes, 18 branches in 1 day