Nilson Fernandes

Especialista De Vendas Cloud Large Enterprise at TOTVS

São Paulo, Brazil
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Summary

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Rockstar
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Top School
Nilson Fernandes is a cloud sales and business leader with over 30 years in IT, combining a 12-year technical foundation with nearly two decades driving sales, go-to-market strategy and large-enterprise cloud transformations. Based in São Paulo, he has led cloud business units and large-account teams at TOTVS, Vivo, TIVIT and Connectoway, consistently aligning P&L responsibility with client-facing solution design across IaaS, PaaS, SaaS and AI-driven optimization agents. He builds high-performance commercial organizations, implements CRM-led sales processes and executes cross-selling/up‑selling strategies that scale recurring revenue and protect EBITDA. Unusually for a senior sales specialist, Nilson also contributes hands-on to technical projects — including UE4 ocean simulation engine work and leading an AI/game development studio — giving him rare credibility with engineering teams. He is an engaging speaker on digital transformation who pairs strategic vision with operational rigor and a proven ability to win and expand enterprise accounts.
code8 years of coding experience
job5 years of employment as a software developer
bookFédération Internationale de l'Art Photographique
bookAnalista de Negócios, Administração com Enfase em Analise de Sistemas, Analista de Negócios, Administração com Enfase em Analise de Sistemas at FASP - Faculdades Associadas de São Paulo
languagesSpanish, English
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Github Skills (7)

compiler10
material-design10
material310
game-development10
unreal-engine-410
material-components10
debug9

Programming languages (2)

JavaC++

Github contributions (5)

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Environment Plugin Project (Ocean Simulation, Sky Simulation, Buoyancy, Time, Fish plugins for Unreal Engine 4)
Role in this project:
userGame Developer / Engine Programmer
Contributions:8 commits, 7 pushes, 1 branch in 3 months
Contributions summary:Nilson primarily contributed to the Unreal Engine 4 ocean simulation project by implementing and fixing various aspects of the ocean and sky systems. Their work included integrating foam wakes, fixing issues with sun reflections, and updating materials. They also addressed compatibility issues with different Unreal Engine versions and made adjustments to the asset presentation.
unreal-engineskyunrealoceansimulation
NilsonFLima/box2d

May 2024 - May 2024

Box2D is a 2D physics engine for games
Contributions:2 pushes in 12 days
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Nilson Fernandes - Especialista De Vendas Cloud Large Enterprise at TOTVS