Nilson Souto is a freelance iOS developer with 15 years of experience building mobile apps and a deep technical background in C/C++ from an early passion for games. He blends practical iOS engineering with game development, computer graphics, physics and vehicle simulation, and also contributes as a 2D/3D technical artist. Nilson has shipped commercial iOS work through firms like Codeminer42 and GoNow and currently freelances via TopTal, pairing client-facing delivery with hands-on implementation. Beyond mobile, he has made significant open-source contributions to the Ogre-Next 3D engine—implementing morph/pose animation support and shader integrations—highlighting his systems-level graphics expertise. Based in Greater Curitiba, Brazil, he combines academic computer science training with a rare mix of engine-level C++ work and polished application development for Apple platforms.
14 years of coding experience
1 year of employment as a software developer
Bachelors, Computer Science, Bachelors, Computer Science at Universidade Federal do ABC
aka ogre v2 - scene-oriented, flexible 3D C++ engine
Role in this project:
Back-end Developer
Contributions:81 commits, 1 PR in 3 years 8 months
Contributions summary:Nilson made significant contributions to morph animation functionality within the Ogre-Next 3D engine. Their work focused on implementing pose animation support, integrating with existing systems and using a buffer texture to store pose geometry. The user's commits involved changes across multiple files, including core engine components such as `OgreSubMesh2.cpp` and `OgreRenderable.cpp`, along with example code and HLSL/Metal shader code.
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Nilson Souto - Freelance IOS Developer at xissburg