Summary
Nima Bagheri is a seasoned game programmer with 10 years of experience crafting gameplay, tools and VR systems for high-profile titles, including work on Final Fantasy XV and PSVR content. Based in Oslo, he pairs deep C++ and Java skills with practical expertise in UE4, Luminous Engine and console VR integrations for PlayStation and Oculus. At Streamline he moved quickly from bug fixing to building debugging tools and leading the Monsters of The Deep PSVR programming efforts, and later designed character, AI and multiplayer systems in Unreal. He holds a master’s in computer science (4.0/4.0) from the University of Malaya and consistently bridges research-driven projects—such as educational 3D games—with commercial game production. Known for shipping responsive world-space UIs and performance-focused systems, he thrives on turning complex mechanics into playable, testable features.
10 years of coding experience
6 years of employment as a software developer
Master of Computer Sciense, Computer Science, C.G.P.A. 4.0 /4.0, Master of Computer Sciense, Computer Science, C.G.P.A. 4.0 /4.0 at University of Malaya
English, Persian, Arabic, Norwegian