Nino Filiu is a Paris-based professor, artist and software engineer with nine years of experience blending game development, creative coding and frontend engineering. He co-founded Distraction Collective, teaches game AI and technical art at ICAN, and ships indie games as the solo dev behind Supermosh. At Toucan Toco and 360Learning he led frontend-heavy greenfield projects, large refactors and design-system work, while his open-source contributions include pragmatic PWA front-end improvements such as async/await service worker refactors and install-prompt polish. Equally at ease with Unreal/Unity pipelines, 3D art and web tech, he brings a multidisciplinary practice—VJ/producer and generative artist sensibilities—that informs novel interactive experiences.
8 years of coding experience
6 years of employment as a software developer
High School, High School at Lycée Hector Berlioz
CPGE MP *, CPGE MP * at Lycée Charlemagne
Information Technology, Information Technology at Télécom Paris
Network security, Network security at EURECOM
Computer Science, Computer Science at Technische Universität Berlin
Computer Science, Computer Science at Stanford Lagunita
Contributions summary:Nino primarily focused on improving the front-end of the PWA examples within the repository. Their work included refactoring service worker code to utilize async/await for improved readability, linting JavaScript files for code quality, and fixing code to remove unused parameters and variables. The user also addressed image loading optimization and implemented improvements to the install prompt for the application.
Contributions:5 releases, 57 commits, 12 pushes in 1 month
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