Nitish Victor is an engine and graphics programmer with 13 years of experience, currently working on the Unreal Engine console team at Epic Games in San Francisco. He brings deep C/C++ and shader expertise across DirectX 11/12, HLSL/PSSL, Unreal Engine 4/5 and console platforms (PS4/PS5, Xbox One/XSX), paired with a practical background in performance and memory optimization from his work on The Sims 4. His career blends game-engine engineering with cloud and tooling experience from Microsoft and EA—spanning Azure IoT, Service Fabric, real-time ML inference, and large-scale data lifecycle systems. Nitish’s academic foundation (M.S. in Game Design & Development, RIT) informs his data-oriented approach to performance, and he has repeatedly reduced frame times, load times, and build times in shipping titles. Notably, he moves comfortably between low-level engine work and higher-level platform/tooling, which helps him solve cross-cutting performance and scalability challenges for consoles and live services.
13 years of coding experience
8 years of employment as a software developer
Masters Game Design and Development, Masters Game Design and Development at Rochester Institute of Technology
Contributions:34 commits, 1 PR, 7 pushes in 4 years 7 months
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