Noah Gunther is a Technical Artist specializing in AR/VR with 13 years of experience designing interactive visuals, custom shaders, and tooling for real-time experiences. Currently at Meta on VR projects, he previously led technical art for mobile AR, shipping multiplayer synchronization, GLSL shaders, and JavaScript tools for artists and engineers. His background spans procedural content creation with Houdini/VEX, Python tool development, and full 3D pipelines from sculpting to rigging and animation. Comfortable bridging art and engineering, he routinely collaborates with art directors, platform engineers, and third-party partners to move concepts into performant experiences. Based in New York, he brings both studio and freelance breadth, pairing creative coding chops with production-grade systems thinking. A detail that sets him apart is his hands-on history writing documentation and custom desktop tools to make complex real-time workflows accessible to non-technical artists.
12 years of coding experience
Bachelor of Arts - BA, Digital Arts, Bachelor of Arts - BA, Digital Arts at Lawrence University
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