Noah Johnson is a Senior Tools Programmer with 11 years building studio content pipelines and artist workflows, currently based in Long Beach, CA. He specializes in Python-driven Maya tooling, Unreal Engine 5 integration (C++/Python), Substance Automation, and pipeline orchestration with Jenkins/TeamCity, and has led major transitions of 3D content from proprietary engines to UE5. At Ready At Dawn he architected import factories, LOD/material consolidation tools, automated texture bake and thumbnail workflows, and a URI framework for runtime/build error linking—work that directly supported titles like Lone Echo II. His background spans technical art leadership, Unity editor tooling, and teaching game development, giving him a rare blend of hands-on tooling, cross-disciplinary communication, and product-focused pipeline design. An unexpected detail: he pairs a typographer’s interest in design with deep automation skills, often authoring Python bindings to bridge artist tools and C++ engine systems.
11 years of coding experience
3 years of employment as a software developer
B.A. Interactive Arts and Media/Game Development, B.A. Interactive Arts and Media/Game Development at Columbia College Chicago
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Noah Johnson - Senior Tools Programmer at Ready At Dawn