Computer Scientist at Student - University of Houston
Houston, Texas, United States
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Summary
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Noah Moody is a computer scientist based in Houston with 11 years of hands-on software engineering experience and a current path toward a Computer Science degree at the University of Houston. He contributes to notable open-source projects, improving build automation and cross-platform user-mode drivers for OpenTabletDriver and enhancing game functionality and code organization in the widely used osu! repository. Noah excels at practical engineering improvements—writing robust Bash build scripts, adding build-tracking metadata, and refactoring UI/dialog code to improve maintainability. His background blends automation/build-and-release expertise with full-stack development, making him comfortable across tooling, platform, and application layers. He brings a pragmatic focus on developer experience and reproducible builds, often surfacing small infrastructure changes that yield outsized productivity gains. Expect a detail-oriented contributor who prefers clean, automatable solutions over brittle one-offs.
Open source, cross-platform, user-mode tablet driver
Role in this project:
Automation Engineer / Build & Release Engineer
Contributions:43 reviews, 74 commits, 24 PRs in 10 months
Contributions summary:Noah primarily focused on improving the build process for the OpenTabletDriver project. They wrote and refined a Bash build script (`build.sh`) to automate the build process across different platforms. Their contributions included extracting build options into variables, incorporating runtime arguments, and adding checks and instructions for UDEV rules installation. They also enhanced the script by adding verbosity control and source revision ID for better build tracking.
Contributions:10 reviews, 9 commits, 2 PRs in 2 months
Contributions summary:Noah primarily focused on enhancing the osu! game's functionality and maintainability. They implemented features such as a button to delete beatmap videos and refactored existing code for improved efficiency by using `.Concat()` instead of chained `Append`. Furthermore, the user addressed code quality concerns and improved the structure of the project by splitting dialog implementations into their own files and moving the implementation of DeleteVideos to a new file for better code organization.
gamemobile-gamebeatmap-parserclick-awayosu
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Noah Moody - Computer Scientist at Student - University of Houston