Summary
Noah Petrides is a senior full‑stack game developer and educator with nine years of professional experience building and shipping C# Unity games across iOS, Android, PC and Mac. As a founder and studio lead he turns client and indie concepts into polished playable experiences, and has taken a self‑published 2D platformer through Steam Early Access while also directing culturally informed educational projects in Unreal Engine 5. He combines hands‑on engineering (client, backend Typescript APIs, IAP/receipt validation, ad integrations) with creative roles as artist, sound designer and game director, and currently teaches game programming at Kwantlen Polytechnic University. Comfortable managing teams and budgets, he regularly presents, mentors and runs community workshops and livestreams—bringing classroom pedagogy and industry practice together. Based in Burnaby, BC, he’s pursuing further growth through an upcoming MPS in Digital Media and maintains a practical focus on shipping player‑facing systems and iterative design.
9 years of coding experience
9 years of employment as a software developer
Associate’s Degree Game Development Technician, Associate’s Degree Game Development Technician at St. Lawrence College
Master of Professional Studies Digital Media Game and Interactive Media Design, Master of Professional Studies Digital Media Game and Interactive Media Design at Northeastern University
Bachelor’s of Science In Computing, Bachelor’s of Science In Computing at Limerick Institute of Technology
English, Greek, French, Russian