Noah Stolk is a Senior Software Engineer based in the Randstad with a decade of professional .NET experience and deep expertise in C#, ASP.NET Core, and modern .NET internals. He builds back-end systems and microservices with a strong focus on performance, testing, MSBuild tooling, Roslyn analyzers and source generators, and maintains cross-platform .NET libraries primarily from a Linux development environment. Beyond backend work, Noah has nearly two decades of hands-on game and engine development—creating a cross-platform 3D engine, custom render pipeline, asset and level editors, and real-time systems—which informs his systems-level design and optimization instincts. Comfortable in backend, engine, and systems roles across Europe, he’s expanding into C, C++, and Rust to bring low-level performance skills to larger-scale projects.
8 years of coding experience
5 years of employment as a software developer
Application Programming, Application Programming at Zadkine
Tool that can be used to extract and modify the assets from the game Devil Daggers
Contributions:1 release, 6 reviews, 993 commits in 3 years 10 months
minecraftdevil-daggersasset-extractionmodifydevil
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Noah Stolk - Senior Software Engineer at Self-employed