Summary
Noah Wussow is a Motion Capture Technical Artist with eight years in game development and six years specializing in mocap for entertainment and synthetic data generation. Based in Burbank, he has shipped diverse projects from mobile and VR to FPS and digital card games, pairing hands-on rigging and animation with pipeline engineering. He’s delivered and optimized studio mocap systems, formalized capture-to-delivery workflows, and led teams to meet tight client deadlines. With studies at MIT in Data Science & Machine Learning and training in animation, he blends artistic craft with data-driven tooling to solve edge-case capture problems. Colleagues rely on him for pragmatic rigging, clean integration into Unity, and inventing practical fixes that keep production moving.
8 years of coding experience
Data Science and Machine Learning, Data Science and Machine Learning at Massachusetts Institute of Technology
Bachelor's of Fine Arts, Game Design and Development - Art, Bachelor's of Fine Arts, Game Design and Development - Art at University of Wisconsin-Stout
Animation, Interactive Technology, Video Graphics and Special Effects, Animation, Interactive Technology, Video Graphics and Special Effects at Animation Mentor