Summary
Noam Weiss is a Unity-focused game developer with nine years of professional experience building gameplay systems, AI, and performance-optimized tools across mobile, VR, WebGL, and console prototypes. He has shipped features on titles like Beyond Blue and Red Crucible, implemented high-performance solutions using the Job System and compute shaders, and led engineering for multiplayer and Steamworks integration. Comfortable across UI, controls, networking, and editor tooling, he also prototyped in UE5 (Blueprints/C++) and has experience integrating art-driven workflows and platform-specific optimizations. Based near Phoenix and actively seeking 100% remote work, he prefers RPGs and strategy/tactical design and brings a pragmatic, designer-friendly approach to solving gameplay and memory/performance constraints.
9 years of coding experience
9 years of employment as a software developer
Basmach
BS, Game Art and Design, BS, Game Art and Design at Art Institute of CA - Sacramento
English, Hebrew