Noam Weiss

Game Developer at E-Line Media, LLC

Greater Phoenix Area United States
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Summary

👤
Senior
🎓
Top School
Noam Weiss is a Unity-focused game developer with nine years of professional experience building gameplay systems, AI, and performance-optimized tools across mobile, VR, WebGL, and console prototypes. He has shipped features on titles like Beyond Blue and Red Crucible, implemented high-performance solutions using the Job System and compute shaders, and led engineering for multiplayer and Steamworks integration. Comfortable across UI, controls, networking, and editor tooling, he also prototyped in UE5 (Blueprints/C++) and has experience integrating art-driven workflows and platform-specific optimizations. Based near Phoenix and actively seeking 100% remote work, he prefers RPGs and strategy/tactical design and brings a pragmatic, designer-friendly approach to solving gameplay and memory/performance constraints.
code9 years of coding experience
job12 years of employment as a software developer
bookBS, Game Art and Design, BS, Game Art and Design at Art Institute of CA - Sacramento
languagesEnglish, Hebrew
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Stackoverflow

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Github Skills (17)

simulator9
unity3d9
deep-learning8
gimbal8
map-box8
flying8
keyboard7
mouse6
kvm6
robotics4
python4
machine-learning3
simulation2
mesh2
barrier1

Programming languages (5)

C#C++CASP.NETPython

Github contributions (5)

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udacity/FCND-Simulator

Sep 2017 - Jul 2018

FCND Simulator
Contributions:178 commits, 1 push in 10 months
QuadRotor simulator for Controls and Deep Learning projects
Contributions:98 commits, 6 PRs, 91 pushes in 1 month
deep-learning
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