Noam Weiss

Gameplay Engineer at E-Line Media

Greater Phoenix Area United States
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Summary

👤
Senior
🎓
Top School
Noam Weiss is a Unity-focused game developer with nine years of professional experience building gameplay systems, AI, and performance-optimized tools across mobile, VR, WebGL, and console prototypes. He has shipped features on titles like Beyond Blue and Red Crucible, implemented high-performance solutions using the Job System and compute shaders, and led engineering for multiplayer and Steamworks integration. Comfortable across UI, controls, networking, and editor tooling, he also prototyped in UE5 (Blueprints/C++) and has experience integrating art-driven workflows and platform-specific optimizations. Based near Phoenix and actively seeking 100% remote work, he prefers RPGs and strategy/tactical design and brings a pragmatic, designer-friendly approach to solving gameplay and memory/performance constraints.
code9 years of coding experience
job9 years of employment as a software developer
bookBasmach
bookBS, Game Art and Design, BS, Game Art and Design at Art Institute of CA - Sacramento
languagesEnglish, Hebrew
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Stackoverflow

Stats
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0questions
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Github Skills (24)

simulator9
simulation9
gimbal9
unity3d8
flying8
deep-learning7
mouse7
keyboard6
sdk5
kvm4
python4
virtual4
planning3
macos3
virtio3

Programming languages (5)

C#C++CASP.NETPython

Github contributions (5)

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udacity/FCND-Simulator

Sep 2017 - Jul 2018

FCND Simulator
Contributions:178 commits, 1 push in 10 months
demi180/RoboND-UnitySim

Mar 2017 - Aug 2017

Contributions:191 commits, 178 pushes, 5 branches in 5 months
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Noam Weiss - Gameplay Engineer at E-Line Media