Nobuyuki Kobayashi

Technical Director In The Fields Of Unity And Generative AI

Chiyoda, Japan
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Summary

🤩
Rockstar
🎓
Top School
Nobuyuki Kobayashi is a seasoned Technical Director with 13+ years delivering creative technology at the intersection of Unity rendering and generative AI. He authored landmark tools like Unity-Chan Toon Shader 2.0, led Unity Anime Toolbox initiatives, and architected compatibility updates for high-profile Unity demo projects, demonstrating deep shader and rendering pipeline expertise. As a former Developer Advocate and Senior Evangelist at Unity Technologies Japan, he built community, licensing and asset programs (notably the Unity-chan Project) and created onboarding content that shaped Japan’s Unity ecosystem. His background in game direction and IP-driven titles (Haruhi, Toradora) underpins strong narrative and product planning skills, while recent work in prompt engineering and customized GPT apps signals a practical bridge between interactive visuals and AI workflows. Fluent in Japanese with CEFR B2 English, he operates as an independent technical director focused on turning artistic vision into robust, production-ready technology.
code13 years of coding experience
job11 years of employment as a software developer
book商学学士, 計量経済学, 商学学士, 計量経済学 at 慶応義塾大学 / Keio University
book商学修士, 計量経済学専攻, 商学修士, 計量経済学専攻 at 慶應義塾大学大学院
languagesJapanese, Chinese
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Github Skills (9)

shaderlab10
3d-graphics10
game-development10
csharp10
shader10
graphics-programming10
dotnet-core10
unity3d10
post-processing9

Programming languages (2)

C#ShaderLab

Github contributions (5)

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unity3d-jp/unitychan-crs

May 2019 - Sep 2019

Unity-Chan "Candy Rock Star" Live Demo
Role in this project:
userSystem Architect / Software Architect
Contributions:10 commits, 4 pushes, 1 branch in 4 months
Contributions summary:Nobuyuki's commits primarily focused on updating and adapting existing Unity shaders to newer versions of the Unity engine, specifically addressing deprecated functions and compatibility issues with different Unity versions. They modified various shader files, including those related to character rendering, image effects, and light beams, ensuring the project's visual fidelity and functionality. Further contributions involved updating C# scripts and integrating Post-Processing effects, demonstrating a focus on maintaining compatibility and enhancing the project's visual capabilities. Additionally, there were code changes intended to correct artifacts when running on the Nintendo Switch platform.
live-demorockcandyunityunity2d
UnityChanToonShaderVer2 Project / v.2.0.9 Release
Role in this project:
userFull-stack Developer
Contributions:3 releases, 232 commits, 17 PRs in 4 years 8 months
Contributions summary:Nobuyuki contributed to the UnityChanToonShaderVer2 project, primarily focusing on shader development and implementation. Their work involved adding new features such as the Unlit_Intensity property and MatcapMask properties. They also made scene-specific adjustments, added a sample material, and fixed bugs related to camera settings and lighting. The user's commits demonstrate a strong understanding of shader programming and Unity's rendering pipeline.
post-processingproject-vshadergraphshaderlabraymarching
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Nobuyuki Kobayashi - Technical Director In The Fields Of Unity And Generative AI