Nobuyuki Umetani

Associate Professor

Tokyo, Japan
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Summary

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Senior
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Top School
Nobuyuki Umetani is an associate professor at The University of Tokyo with 14 years of research and development experience at the intersection of computer graphics, interactive design interfaces, and mechanical engineering. He holds a Ph.D. in Computer Science and has held research positions at Disney Research, Autodesk Research, and Microsoft Research Asia, bringing industry-grade simulation and fabrication insights into academia. His work focuses on integrated design, interactive simulation, finite element methods, and biomechanical simulation, often blending mathematical rigor from visits to TU Delft and Columbia with practical prototyping. He has a track record of collaborative international research with leaders like Takeo Igarashi, Niloy Mitra, and Eitan Grinspun, and has transitioned ideas from internships and postdocs into applied projects and teaching. Based in Tokyo, he pairs deep simulation expertise with hands-on fabrication experience, making complex physical modeling accessible for interactive design. An understated strength is his ability to bridge theoretical numerical methods with real-world engineering constraints to produce usable tools for both researchers and designers.
code14 years of coding experience
job6 years of employment as a software developer
bookUniversity of Tokyo
booknon-degree visitor, Computer Science, non-degree visitor, Computer Science at Columbia University
bookvisiter, Scientific Computing, visiter, Scientific Computing at Delft University of Technology
languagesChinese, Japanese, English, French
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Github Skills (14)

cuda10
simulation10
cpp10
physics10
prototyping10
opengl10
geometry-processing10
geometry9
mesh8
rust7
computer-graphics6
graphics-programming5
triangle5
vex1

Programming languages (6)

C++ShellRustCHTMLPython

Github contributions (5)

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nobuyuki83/tech_note

Jul 2018 - May 2020

Contributions:30 commits, 25 pushes, 3 branches in 1 year 10 months
nobuyuki83/del-geo

Oct 2022 - Mar 2025

Rust 🦀 utility library for primitive (e.g., line, tri) geometry computation intended for computer graphics prototyping 🛠 and research 🧪
Contributions:5 reviews, 24 PRs, 184 pushes in 2 years 5 months
geometrygraphicsrust
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