Noeri Huisman

Owner at Fern Solutions

Nieuw-Lekkerland, South Holland, Netherlands
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Summary

👤
Senior
🎓
Top School
Noeri Huisman is an experienced full-stack software developer and owner of Fern Solutions with 11 years of experience building Java, C#, and TypeScript applications and exploring VR/AR. He blends backend and frontend expertise with a strong focus on tooling, CI/CD, security, and testing, and enjoys tackling technical challenges and learning new domains. As an active open-source contributor he has improved rendering, WebXR and performance across high-profile projects like three.js and A-Frame, including path-tracing and shader work that enhanced real-time graphics and color management. Based in the Netherlands, he combines freelance experimentation in immersive tech with sustained professional development at companies such as Cloudwise and Dimaros, and brings a pragmatic, hands-on approach informed by academic work on intelligent tutoring systems.
code11 years of coding experience
job9 years of employment as a software developer
bookBachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Utrecht University
languagesDutch, English, German
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Github Skills (18)

webgl10
threejs10
javascript10
shader10
augmented-reality10
virtual-reality10
webxr10
path-tracing10
webvr10
3d10
rendering9
geometry9
render9
raytracing9
html9

Programming languages (10)

TypeScriptC#JavaBikeshedC++ShellCJavaScript

Github contributions (5)

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aframevr/aframe

Sep 2022 - Sep 2022

:a: Web framework for building virtual reality experiences.
Role in this project:
userFront-end Developer
Contributions:92 reviews, 1 commit, 79 PRs in 1 day
Contributions summary:Noeri contributed significantly to the front-end aspects of the A-Frame project. Their work focused on enhancing WebXR support, specifically by modifying the rendering pipeline, updating rendering parameters and adding the new stencil property to render system to support shadow mapping on the stencil buffer. Furthermore, they modified and enhanced existing shaders and components to better support color management and rendering features, including fog, tone mapping, and anisotropy. The user also addressed various bugs and implemented improvements in the UI.
virtual-realityweb-frameworkvrwebvrvirtualreality
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Role in this project:
userFull-stack Developer
Contributions:6 reviews, 14 commits, 2 PRs in 10 days
Contributions summary:Noeri primarily focused on enhancing the path tracing renderer for three.js, developing new features and improving the example code. Key contributions include adding support for rectangular area lights, improving precision in ray direction calculations, and fixing bugs related to light sampling and shader compilation issues. They also refined the example code, including sRGB output encoding and allowing interactive control of area light parameters.
path-tracingthreejsraytracingbvhperformance
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