Nol Moonen is a Software Performance Engineer based in Eindhoven with 9 years of experience focused on high-performance C/C++ systems, GPU programming, and performance optimization. With a master's in Computer Science and Engineering from TU Eindhoven and a cum laude bachelor in Software Science, he blends strong academic foundations with practical engineering. At Stream HPC he applies GPU ray tracing and low-level optimization techniques to accelerate computational workloads. For his master's project he implemented a light transport simulation on GPU hardware and invented a more efficient algorithm for a costly component of that pipeline, highlighting both systems-level skill and algorithmic creativity. Colleagues can expect a pragmatic engineer who prefers hands-on C/C++ development and seeks measurable performance gains in graphics and compute-intensive domains.
9 years of coding experience
VWO, NT/NG, VWO, NT/NG at Mill-Hill college Goirle
Bachelor, Software Science, Cum Laude, Bachelor, Software Science, Cum Laude at Technische Universiteit Eindhoven
Visualization of the Mandelbrot set, in a Vulkan powered window.
Contributions:63 commits, 4 PRs, 60 pushes in 1 year
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