Nolan Baker

Senior Software Engineer at Pixel Dash Studios

Shreveport, Louisiana, United States
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Summary

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Senior
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Top School
Nolan Baker is a Senior Software Engineer with 14 years of experience specializing in game development, tools, and immersive experiences, currently building games at Pixel Dash Studios after leading Games & VR engineering at Major League Baseball. He blends hands-on Unity, C#, and full-stack skills with a strong UX sensibility—evidenced by contributions to the popular gb-studio project where he improved collision editing and layer controls for a retro game creator. A longtime indie creator and arcade builder from Shreveport, he also taught game development and shipped titles across mobile and console platforms, bringing both production rigor and craft-driven curiosity. Nolan’s background in mathematics and history of working across Rails, ObjC, Swift, and GLSL gives him a pragmatic multi-language toolkit for prototyping systems and polishing player-facing features.
code14 years of coding experience
job13 years of employment as a software developer
bookBachelor of Science (BS), Mathematics, Bachelor of Science (BS), Mathematics at Centenary College of Louisiana
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Github Skills (10)

typescript10
collision-detection10
user-interface10
typescripts10
front-end-development10
react10
typescript-types10
game-development9
javascript9
styled-components9

Programming languages (5)

C#TypeScriptC++CAssembly

Github contributions (5)

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chrismaltby/gb-studio

Oct 2019 - Oct 2024

A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
Role in this project:
userFull-stack Developer
Contributions:16 reviews, 2 PRs, 29 comments in 5 years 1 month
Contributions summary:Nolan primarily focused on enhancing the user interface and functionality related to collision detection within the game creation software. Their work involved modifying collision icons, implementing color settings for collision layers, and adding a slider for collision layer opacity. They made significant contributions to the `SceneCollisions.tsx` and `BrushToolbar.tsx` files, reflecting their involvement in both the visual representation and the editor's control over collision properties. The user also implemented a collision layer picker for users.
2d-gamegameretrogamemakerdrag-and-drop
ShreveportArcade/InControl

Oct 2015 - Aug 2019

Contributions:11 commits, 11 pushes, 1 branch in 3 years 10 months
controllerbeastunitycross-platformunity3d
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Nolan Baker - Senior Software Engineer at Pixel Dash Studios