Summary
Nora B is a Senior Gameplay Engineer with nine years of experience building performant, player-facing systems across Unity and Unreal, from physics and animation to engine architecture and narrative tooling. She excels at designing developer-facing technologies—scripting integrations, content tooling, and build automation—that boost team productivity and make iteration joyful. Her background spans startups and major studios (Spry Fox, Netflix, Harebrained Schemes, Google), where she’s owned end-to-end systems work, performance tuning, and cross-discipline collaboration with designers and artists. Nora has deep low-level skills (C++, native crash handling, optimization) paired with high-level API and DevOps experience, enabling her to bridge runtime engineering and production workflows. She looks for close-knit teams that prioritize continuous learning and shipping delightful software.
9 years of coding experience
9 years of employment as a software developer
Transfer Mathematics, Transfer Mathematics at Columbia Gorge Community College
BSc Computer Science in Real Time Interactive Simulation Maths Minor, BSc Computer Science in Real Time Interactive Simulation Maths Minor at DigiPen Institute of Technology
Diploma High School, Diploma High School at Columbia High School
English, Japanese, Chinese