Moved to https://github.com/KhronosGroup/glTF-Blender-IO.
Role in this project:
Back-end Developer Contributions:205 commits, 18 PRs, 202 pushes in 1 year
Contributions summary:Norbert's primary contribution was the development of experimental features related to the KHR_lights extension for the glTF exporter. They implemented new functionalities to export lights, including directional, point, and spot lights, along with their properties such as color and attenuation. The user also added the functionality to associate lights with nodes and scenes, and made improvements to the accuracy of the light's orientation. Further, they focused on implementing common material export and texture export related to materials.
blendergltf
Physically-Based Rendering in glTF 2.0 using WebGL
Role in this project:
Full-stack Developer Contributions:196 commits, 33 PRs, 173 pushes in 3 years 6 months
Contributions summary:Norbert contributed to the implementation of a glTF sample viewer, focusing on features related to lighting and rendering. They modified shaders for physically-based rendering, particularly regarding light extension loading, visibility, and the application of different light types (directional, point, and spot). The user also worked on improving the user interface and handling file loading, demonstrating contributions across both the frontend and backend aspects of the project.
gltfphysically-based-renderingwebgl