Norris Chiu

Principal Graphics Programmer at Guerrilla

Netherlands
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Summary

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Senior
🎓
Top School
Norris Chiu is a Principal Graphics Programmer with 11 years of experience building real-time rendering systems for AAA studios, currently shaping graphics architecture at Guerrilla in Amsterdam. His career spans technical roles at Guerrilla, Bandai Namco Studios and Ubisoft across the Netherlands and Japan, bringing deep expertise in GPU pipelines, performance engineering and tooling for production games. He combines hands-on shader and engine work with mentorship of engineering teams, having progressed from programmer to principal within the same studio. Norris studied computer science at HKUST and USC (game specialization) and shares technical writing on graphics topics via his Medium, signaling a commitment to both craft and communication. An engineer who migrates research-grade techniques into shipping products, he’s known for pragmatic optimizations that improve art-driven visuals without sacrificing runtime budgets.
code11 years of coding experience
job8 years of employment as a software developer
bookComputer Science (Game), Computer Science (Game) at University of Southern California
bookHong Kong University of Science and Technology (HKUST)
languagesChinese, English, Chinese, Japanese
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Github Skills (4)

reflection6
hlsl5
vulkan2
spirv2

Programming languages (2)

C++GLSL

Github contributions (5)

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norrischiu/DEngine

Jul 2015 - Jun 2018

Contributions:1 release, 193 commits, 12 PRs in 2 years 11 months
norrischiu/DEngine2

Dec 2018 - Mar 2022

Contributions:201 commits, 58 pushes, 1 branch in 3 years 4 months
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