Summary
Norris Chiu is a Principal Graphics Programmer with 11 years of experience building real-time rendering systems for AAA studios, currently shaping graphics architecture at Guerrilla in Amsterdam. His career spans technical roles at Guerrilla, Bandai Namco Studios and Ubisoft across the Netherlands and Japan, bringing deep expertise in GPU pipelines, performance engineering and tooling for production games. He combines hands-on shader and engine work with mentorship of engineering teams, having progressed from programmer to principal within the same studio. Norris studied computer science at HKUST and USC (game specialization) and shares technical writing on graphics topics via his Medium, signaling a commitment to both craft and communication. An engineer who migrates research-grade techniques into shipping products, he’s known for pragmatic optimizations that improve art-driven visuals without sacrificing runtime budgets.
11 years of coding experience
8 years of employment as a software developer
Computer Science (Game), Computer Science (Game) at University of Southern California
Hong Kong University of Science and Technology (HKUST)
Chinese, English, Chinese, Japanese