Nuutti Kotivuori

Lead Strategic Technology Architect, Nordics & DACH

Espoo, Finland
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Summary

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Rockstar
Nuutti Kotivuori is a seasoned technology architect and payments specialist with 22 years of experience, currently leading strategic technology for the Nordics and DACH at Nexi Digital Finland. He blends hands-on engineering chops—evident from substantive open-source contributions to the Rust-based Bevy game engine—with strategic product and platform leadership across payments startups and scale-ups. A serial founder and partner in several ventures, he has deep experience translating regulatory and commercial requirements into secure, cloud-native payment systems. Colleagues describe him as a "code whisperer" who also thinks like an architect, tightening internal APIs and fixing subtle concurrency and time-management bugs. Based in Espoo, Finland, he uniquely pairs low-level systems understanding with boardroom-level strategy, enabling practical, auditable solutions for complex payments ecosystems.
code22 years of coding experience
job6 years of employment as a software developer
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Stats
4,117reputation
469kreached
33answers
23questions
Badges
amazon-web-services
top-5%
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Github Skills (23)

ec10
game-engine10
game-dev10
bevy10
rust10
game-development10
entity-component-system10
data-structure9
amazon-web-services9
open-source9
amazon-ec29
data-structures9
algorithms8
dependency-injection6
nodejs6

Programming languages (10)

TypeScriptJavaShellRustMakefileJavaScriptGoInno Setup

Github contributions (5)

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bevyengine/bevy

Jan 2022 - Dec 2024

A refreshingly simple data-driven game engine built in Rust
Role in this project:
userBack-end Developer
Contributions:32 reviews, 14 PRs, 73 comments in 2 years 11 months
Contributions summary:Nuutti primarily focused on improving the internal workings of the Bevy engine. They addressed soundness issues within the ECS `World`, locking down access to entities and refactoring the `Entities` metadata. They also made changes to the time management system, unifying `FixedTime` and `Time` to address potential issues with time jumps and fixed timestep accuracy. Additionally, the user modified and improved the internal APIs for several functions and hooks within the engine.
data-drivenbevygamedevrustgame-development
nakedible/bevy

Feb 2022 - Dec 2024

A refreshingly simple data-driven game engine built in Rust
Contributions:124 pushes, 10 branches in 2 years 10 months
data-drivengamedevrustgame-developmentengine
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