Octavia Togami

Software Engineer at Gradle

Seattle, Washington, United States
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Summary

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Rockstar
Octavia Togami is a seasoned software engineer with 12 years of experience building backend systems and improving developer tooling, currently based in Seattle. She has driven build-system and Java toolchain improvements at Gradle and contributed notable enhancements to widely used open-source projects like JavaPoet. Her work spans performance-focused refactors in game and plugin ecosystems (ProjectRed, FastAsyncWorldEdit, Sponge) as well as package management contributions to Homebrew casks, showing versatility across domains. Comfortable working on both application logic and build infrastructure, she repeatedly tackles deprecation, dependency, and tooling complexity to keep projects healthy. Colleagues know her for pragmatic code hygiene—removing unused imports, adding builder patterns, and tidying toolchains—that yields long-term maintainability gains.
code12 years of coding experience
job11 years of employment as a software developer
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Stackoverflow

Stats
4,266reputation
1.0mreached
26answers
33questions
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Github Skills (40)

gradle10
dependency-management10
minecraft10
minecraft-forge10
build-configuration10
api-design10
groovy10
plugin-development10
data-manipulation10
homebrew-cask10
forge10
java10
plugin10
scala10
homebrew10

Programming languages (23)

C#JavaC++CSSRustCScalaGo

Github contributions (5)

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Blazingly fast world manipulation for artists, builders and everyone else: https://www.spigotmc.org/resources/13932/
Role in this project:
userBack-end Developer
Contributions:55 commits, 1 comment in 3 years 6 months
Contributions summary:Octavia primarily contributed to the core functionality of the FastAsyncWorldEdit plugin by modifying existing code to optimize performance. Their work involved refactoring code related to vector handling and recursion removal within the WorldEdit core, which likely improved efficiency. They also addressed specific issues and made code improvements related to block manipulation and data handling. The changes were targeted at improving overall performance and fixing bugs related to block manipulation.
spigotminecraft-pocket-editionmanipulationminecraft-performanceminecraft-pe
gradle/gradle

Nov 2017 - Jan 2023

Adaptable, fast automation for all
Role in this project:
userJava Developer & Build Engineer
Contributions:3 releases, 634 reviews, 332 commits in 5 years 3 months
Contributions summary:Octavia's contributions primarily involve enhancements and fixes to the Gradle build scripts for the "gradle/gradle" project. They focused on removing unused imports, adjusting the toolchain setup, handling deprecations, and updating the version catalog. A significant portion of their work includes working with the build configuration itself, with a clear emphasis on managing dependencies, and toolchain configurations to support Java and Groovy.
pythongradlegroovyautomationjava
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Octavia Togami - Software Engineer at Gradle