Summary
Octavian Vasilovici is a Senior System Software Engineer specializing in GPU and stereoscopic 3D rendering with 13+ years of hands-on experience across Vulkan, OpenGL, DirectX and low-level driver integration. Currently at NVIDIA, he previously built Vk3Vision and OpenGL3DVision wrappers that retrofit true geometry-based stereo3D and VR support into mainstream games, a rare blend of reverse engineering, shader decompilation/injection and real-time debugging. He has driven command-streaming and virtualization work for cloud game streaming and improved UE4/UE5 GPU subsystems for particle and foliage systems, demonstrating both graphics systems depth and production-scale engineering. Equally comfortable in assembly and high-level tooling, Octavian’s work powers niche display technologies (multi-monitor ultra-wide stereo and VR) and has made 1000+ titles playable in Nvidia 3D Vision—an unusual legacy that combines hobbyist passion with industrial-grade solutions.
13 years of coding experience
15 years of employment as a software developer
Diploma of Engineering (equivalent with BSC + MSC of Engineering), System and Computer Engineering, Automation specialization, Diploma of Engineering (equivalent with BSC + MSC of Engineering), System and Computer Engineering, Automation specialization at University of Craiova: Faculty of Automation, Computers and Electronics
Master of Science (MSc), Computer animation and VFX, Master of Science (MSc), Computer animation and VFX at Bournemouth University
Romanian, English, French