Summary
Oguz Konya is a Technical Team Lead II with a decade of experience building and leading game development teams, combining a Mathematics BSc and an MS in Game Technologies with deep C# and Unity expertise. He progressed from hands-on game and tool development to managing multiple engineering teams at DIGIT (Scopely), keeping 10–20% of his time in code to stay technically grounded while driving roadmap-aligned delivery. Oguz has shipped features and maintained live services on titles like Star Trek Fleet Command, and is skilled at translating product needs into robust technical solutions and improving team processes. Known for strong debugging skills, thorough documentation, and mentoring through regular 1:1s, he balances quality, performance, and developer growth. An analytical thinker with roots in maths and a career spanning indie studios to large live-ops teams, he brings both theoretical rigor and practical gameplay engineering experience.
10 years of coding experience
15 years of employment as a software developer
Hüseyin Avni Sözen Anadolu Lisesi
Bachelor of Science Mathematics, Bachelor of Science Mathematics at Yıldız Teknik Üniversitesi
Master of Science (MS) Game Technologies, Master of Science (MS) Game Technologies at Orta Doğu Teknik Üniversitesi / Middle East Technical University
English