Ohad Frenkel

Game Technologies Engineer at Apple

San Francisco, California, United States
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Summary

👤
Senior
🎓
Top School
Ohad Frenkel is a Game Technologies Engineer with 13 years of experience building graphics-heavy systems and gameplay features for studios from indie teams to Apple in San Francisco. He brings deep low-level graphics and engine expertise across C, C++, C#, OpenGL, DirectX and HLSL/CG, paired with practical tooling and scripting skills in Python, MEL and Unity3D. At Apple since 2017, he has applied this stack to ship production-grade game technologies, drawing on earlier roles at TinyCo where he progressed through multiple senior engineering levels. His background includes scientific visualization and simulation work—building shaders, AI and a 2D animation system for a molecular FPS—which reflects a knack for turning complex domain requirements into believable real-time experiences. Colleagues rely on him to bridge art and systems, optimize rendering pipelines, and mentor teams on performant engine design.
code13 years of coding experience
job6 years of employment as a software developer
bookBS, Visual and Game Programming, BS, Visual and Game Programming at Art Institute of California - San Diego
languagesHebrew
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Github Skills (15)

iphone7
lua7
windows6
metal6
ios6
android6
development-tools6
cocos2d-x5
game-development5
game-engine5
macos4
linux4
cpp4
cross-platform3
mobile-game1

Programming languages (1)

C++

Github contributions (2)

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brooklynpacket/cocos2d-x

Jan 2013 - Jul 2017

Port of cocos2d-iphone in C++
Contributions:61 commits, 47 pushes, 2 branches in 4 years 6 months
cocos2dcppiphone
cocos2d/cocos2d-x

Mar 2015 - Mar 2015

Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Contributions:1 issue in 1 day
cocos2dmetalc-plus-plusiosdevelopment-tools
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Ohad Frenkel - Game Technologies Engineer at Apple