Ohad Frenkel is a Game Technologies Engineer with 13 years of experience building graphics-heavy systems and gameplay features for studios from indie teams to Apple in San Francisco. He brings deep low-level graphics and engine expertise across C, C++, C#, OpenGL, DirectX and HLSL/CG, paired with practical tooling and scripting skills in Python, MEL and Unity3D. At Apple since 2017, he has applied this stack to ship production-grade game technologies, drawing on earlier roles at TinyCo where he progressed through multiple senior engineering levels. His background includes scientific visualization and simulation work—building shaders, AI and a 2D animation system for a molecular FPS—which reflects a knack for turning complex domain requirements into believable real-time experiences. Colleagues rely on him to bridge art and systems, optimize rendering pipelines, and mentor teams on performant engine design.
13 years of coding experience
6 years of employment as a software developer
BS, Visual and Game Programming, BS, Visual and Game Programming at Art Institute of California - San Diego
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Contributions:1 issue in 1 day
cocos2dmetalc-plus-plusiosdevelopment-tools
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Ohad Frenkel - Game Technologies Engineer at Apple