Okan Gezeroğlu is a Senior Lead Software Engineer with over a decade of experience building games, interactive experiences, and scalable product platforms, currently leading engineering at Peak. He rose through technical ranks at Peak from Software Engineer to Senior Lead, combining hands-on development with team and architecture leadership. His background spans game and Flash development to mobile and large-scale product engineering, underpinned by an M.Sc. in Software Engineering from Boğaziçi University. Okan has a research-creative streak demonstrated by his multitouch wall project, reflecting a blend of experimental UI work and production-grade systems. Based in Turkey, he excels at translating complex interaction and gameplay requirements into reliable shipped products. Colleagues know him for steady technical stewardship and a curiosity that bridges research prototypes and commercial delivery.
9 years of coding experience
16 years of employment as a software developer
UnderGraduate, Geodesy and Photogrametry Engineering, UnderGraduate, Geodesy and Photogrametry Engineering at Yildiz Technical University
Master of Science - MS, Software Engineering, Master of Science - MS, Software Engineering at Boğaziçi University
Pathfinder is a Lego Mindstorms based printing system that can generate and solve 2D mazes. Grid size and dimensions are cusomizable. Maze width and height is limited to 20 tiles to support international A4 sized paper. In addition to draw and solve mazes Pathfinder can also draw simple SVG paths as well. Draw area of the SVG file should be set as 1750x1650.
Contributions:20 commits, 2 PRs, 22 pushes in 5 years 4 months
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Okan Gezeroğlu - Senior Lead Software Engineer at Peak