Summary
Ólafur Gunnarsson is a Senior Graphics Programmer with 11 years in the games industry, currently shaping rendering systems at CCP since 2010 and serving in a senior role since 2018. He combines deep C++ and DirectX expertise with pragmatic tool-building in Python and Perforce-based workflows, honed through an MSc in Computer Games Technology from Abertay Dundee. Comfortable in Scrum teams, he has progressed from web development roots into low-level graphics engineering, giving him a strong appreciation for both tooling and performance-critical code. Based in Iceland, he brings a steady track record of shipping graphics features for live online games and an appetite for solving subtle rendering and pipeline problems that emerge at scale.
11 years of coding experience
12 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Háskóli Íslands
MSc, Computer Games Technology, MSc, Computer Games Technology at University of Abertay Dundee